var t = require;
var e = module;
var o = exports;
var i, n = this && this.__extends || (i = function(t, e) {
    return (i = Object.setPrototypeOf || {
        __proto__: []
    }
    instanceof Array &&
    function(t, e) {
        t.__proto__ = e
    } ||
    function(t, e) {
        for (var o in e) Object.prototype.hasOwnProperty.call(e, o) && (t[o] = e[o])
    })(t, e)
},
function(t, e) {
    function o() {
        this.constructor = t
    }
    i(t, e),
    t.prototype = null === e ? Object.create(e) : (o.prototype = e.prototype, new o)
}),
a = this && this.__decorate ||
function(t, e, o, i) {
    var n, a = arguments.length,
    r = a < 3 ? e: null === i ? i = Object.getOwnPropertyDescriptor(e, o) : i;
    if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) r = Reflect.decorate(t, e, o, i);
    else for (var s = t.length - 1; s >= 0; s--)(n = t[s]) && (r = (a < 3 ? n(r) : a > 3 ? n(e, o, r) : n(e, o)) || r);
    return a > 3 && r && Object.defineProperty(e, o, r),
    r
};
Object.defineProperty(o, "__esModule", {
    value: !0
});
var r = t("GlobalUserData"),
s = t("Hint"),
l = t("Common"),
c = t("Util"),
d = t("ChampionManager"),
h = t("HallCarTotalView"),
p = t("HallConstant"),
u = t("HallScene"),
f = t("MatchCarView"),
m = cc._decorator,
_ = m.ccclass,
y = m.property,
g = function(t) {
    function e() {
        var e = null !== t && t.apply(this, arguments) || this;
        return e.node_cars = [],
        e.node_enemy_cars = [],
        e.btn_share = null,
        e.btn_starGame = null,
        e.btn_back = null,
        e.spr_head = null,
        e.firstBannerTouch = !0,
        e
    }
    return n(e, t),
    e.prototype.onEnable = function() {
        for (var t = 0; t < this.node_cars.length; t++) this.node_cars[t].getComponent(f.default).init(t);
        d.default.Ins.setGradeWithFrame(this.spr_head)
    },
    e.prototype.start = function() {
        c.Util.is_wx() || (this.btn_share.node.active = !1),
        c.Util.hideSingleCustomAd();
        for (var t = 0; t < this.node_enemy_cars.length; t++) this.node_enemy_cars[t].getComponent(f.default).init(t, !0)
    },
    e.prototype.onBtnAssembly = function(t, e) {
        r.default.nGuideStep < p.Guide_Step.trySuperCar || !this.btn_starGame.interactable || ( - 1 == r.default.swapCarIndex ? (this.node.active = !1, r.default.isMatchToAssembly = !0, cc.find("Canvas").getChildByName("car").getComponent(h.default).onBtnAssembly(t, e)) : s.default.show("已装配试玩车辆，不能改装，请开始游戏。"))
    },
    e.prototype.onBtnShare = function() {
        cc.find("Canvas").getComponent(u.default).onBtnShare()
    },
    e.prototype.onBtnGameStart = function(t, e) {
        if (this.firstBannerTouch) return this.setBtnWithStatus(!1),
        void c.Util.showMistakeTouchBanner(this.getAdCallBack(this.gameStart.bind(this, t, e)));
        this.gameStart(t, e)
    },
    e.prototype.gameStart = function(t, e) {
        for (var o = 0; o < this.node_cars.length; o++) this.node_cars[o].getChildByName("assembly").active = !1;
        this.setBtnWithStatus(!1),
        l.default.getIns().logEvent(l.LogEventType.MatchBtn, r.default._strOldUser + "" + r.default.nTotalGame, 2),
        cc.find("Canvas").getComponent(u.default).onBtnGameStart(t, e)
    },
    e.prototype.setBtnWithStatus = function(t) {
        this.btn_share.interactable = t,
        this.btn_starGame.interactable = t,
        this.btn_back.interactable = t
    },
    e.prototype.getAdCallBack = function(t) {
        var e = this;
        return {
            caller: this,
            success: function() {
                e.scheduleOnce(function() {
                    e.setBtnWithStatus(!0),
                    c.Util.hideMistakeTouchBanner()
                },
                2),
                e.firstBannerTouch = !1
            },
            failed: function() {
                t && t()
            },
            error: function() {
                t && t()
            }
        }
    },
    e.prototype.onBtnBackHall = function() {
        this.node.active = !1,
        r.default.isMatchToAssembly = !1,
        cc.find("Canvas").getComponent(u.default).playMusic(),
        cc.find("Canvas").getComponent(u.default).comebackshow(),
        c.Util.is_VIVO() && !r.default.bAuditMode && c.Util.showNativeGridAd()
    },
    a([y([cc.Node])], e.prototype, "node_cars", void 0),
    a([y([cc.Node])], e.prototype, "node_enemy_cars", void 0),
    a([y(cc.Button)], e.prototype, "btn_share", void 0),
    a([y(cc.Button)], e.prototype, "btn_starGame", void 0),
    a([y(cc.Button)], e.prototype, "btn_back", void 0),
    a([y(cc.Sprite)], e.prototype, "spr_head", void 0),
    a([_], e)
} (cc.Component);
o.default = g